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Think-Pair-Share

Students are presented with a problem. They are given a short time to reflect individually before pairing up to discuss their views. One (or both) members then share their conclusions with the rest of the class or group.

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Chain Notes

This activity captures students’ on-the-spot reaction to the learning activity taking place. The facilitator writes a question on a large envelope which is passed around the class. Students quickly respond, placing responses in the envelope.

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Brainstorming

Brainstorming is listing as many ideas as possible about a topic. It allows you to discover what you already know and to draw connections between those ideas. You can brainstorm on your own or with others.

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Debates

A debate is a form of discussion between two parties holding different views on a topic. In the classroom, a debate involves individuals or teams presenting their argument in a structured manner. Each express their competing perspectives, with the aim of disputing the opposing view and asserting their own position.

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Jigsaw

Jigsaw is a collaborative group activity where students learn through communicating with each other about a skill, procedure, topic or problem. Learning is reinforced, and communication and teamwork skills developed when the students teach this to other students.

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KWHL

The KWHL Chart is essentially a graphic organiser that allows the student and the teacher to discern learning needs.

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Speed Dating

Speed dating is an activity where students can talk briefly to each other one-to-one by moving around in a circle.

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Role Play

Role playing involves students taking on roles and acting out a simulated situation. The roles adopted are usually prescribed and can be characters, objects or themselves.

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Storyboarding

Storyboards are graphic organisers to allow students to visualise a movie, animation, project, process, campaign, etc. Storyboarding is a useful active learning strategy for engaging students with a narrative, timeline or audio/ visual project.

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Response

Students are asked to write a paragraph that encourages them to reflect on what they found valuable from a particular learning activity. It can help students realise that the activity was designed for more than entertainment and reinforce learning outcomes.

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Plus Minus Interesting

Plus/Minus/Interesting (PMI) is an Edward de Bono lateral and creative thinking strategy that prompts students to consider multiple approaches to a topic or issue.

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Polls and Surveys

Polls and surveys are a quick way to gauge student knowledge of a topic, gather feedback, or to examine common beliefs about a topic.

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One Minute Paper

One Minute Paper provides a quick and extremely simple way to collect written feedback on student learning. Students are asked one or two questions and are required to write answers in a very short space of time.

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Facilitating discussions

Creative techniques for facilitating effective discussion groups

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Blogs

This guide provides information on the use of blogs in teaching and learning.

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The 5 Whys

The 5 Whys is a problem solving strategy used to explore the underlying reason for a particular problem.

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Muddiest Point

The Muddiest Point is an activity to help identify where students are having difficulties in their learning.

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Class Discussions

Discussion can be an effective way for students to engage with core concepts, apply them and to enhance their problem-solving skills.. This guide frames the preparation of a class discussion plan.

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Discussion Boards

Discussions boards can build a social learning environment in online spaces. Check out the tips for using discussion boards

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Active Learning

Thu, 21 July 2022 1:00 pm

This workshop will explore teaching techniques to increase student engagement through active learning.

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Poll Everywhere Getting Started

A couple of resources to help you get started in Poll Everywhere to engage with students.

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LDTI - Upcoming Events

View the latest list of all upcoming events on the LDTI website.

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Peer Instruction (Mazur Method)

An engaging lecturing method that uses a live polling tool to involve students in solving complex problems, usually in, but not exclusive to STEM subjects where there is a single correct answer for the problem given.

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